Monday, January 12, 2009

Frendly's Got a Following!

Wow,

I should probably be embarrassed by this, but I googled myself last night. Something interesting that I found is that Frendly's got a little bit of a following. I've even been contacted by Zee Kane at WeDoCreative and Unwrapp.com! So, for all those anxiously awaiting Frendly's launch (the list has grown from me to a few dozen as of last week) it's coming. After waiting for Frendly to launch from the queu to the App Store for a couple weeks, it seemed the best thing to do was cancel my submission. The plan was to resubmit and hope that the line had gotten shorter, but as I looked at the application, a few things seemed a bit unfinished. So the polishing off process began and is nearing completion.

I do feel the need to offer a few clarifications. While I shamelessly googled myself, I found some entries on a social networking feed that suggested that Frendly is an official FriendFeed app. I need to make it clear that I do not work for FriendFeed (while I wouldn't turn down a job if they offered!) and Frendly is not funded or supported by FriendFeed. I just decided to build the app because I like the site and they didn't have a native iphone app yet. It seemed a good idea to build an app that I would enjoy using, and be a market leader in the "genre" at the same time, so there you go.

So for those who've been patiently (or impatiently) waiting, I beg your briefest indulgence as I exercise my obsessive/compulsive perfectionist habits and polish frendly a bit before I let him out in public.

In my last post, I suggested that you follow updates on twitter. While you can do that, it may be more appropriate to follow me on friendfeed. My handle there is jdiggidy, of course.

Hasta

Monday, December 15, 2008

I dub thee "Frendly", and now we wait

It's been awhile since I've given any kind of an update. The truth is, I took a couple of weeks off to spend time with my family; a much needed break. During that time, I came up with a name for my project: Frendly. The weekend of the 6th I submitted my app to Apple, and haven't heard anything back yet.

Two significant things have transpired in my life this year. In February, I became a father. In September, I took the plunge into the world of iPhone development and began this chapter in my great adventure. I have to say, when I submitted my app to Apple, I wondered if that's how parents feel when they send their grown children off into the world to make their own way. Questions raced through my head: What if no one buys it? What if it gets bad reviews? What if he doesn't make any friends? What if he gets into a relationship that ends badly? What if none of the other kids want to play with him?

It seems every parent must let their children go at some point. Building Frendly has truly been a growing experience for me. As my first foray into the "indie developer" world, I know I've got quite a bit of growing left, as well. I'll need to adjust my thinking and learn to become not just a developer but a sales team, marketing director, business manager, and whatever else. I truly hope others enjoy the product of my efforts. At this point, I seem to be playing the Apple waiting game, but I promise to be as open as I know how and will keep everyone updated via this blog and twitter at http://twitter.com/jdiggidy

If I don't hear anything from Apple by this weekend, I'll reject my binary and resubmit, as some forums have suggested this.

Hasta

Sunday, November 23, 2008

iPhone app launch week

I'm not the greatest at explaining to the world what I'm doing while I'm doing it. I normally just do it and let the world judge the results. However, I've figured out that as I'm about to launch an iPhone app, I need a place for my customers (both of them) to post feature requests and to track updates and what not.

For a brief "Emmy" -esque moment, I'd like to thank my wife and 9 month old son for forgiving me for the neglect I've commited while I've worked on this. In that regard, I suppose I should define what "this" is. "This" is a friendfeed iphone app that I will be posting the the App Store this week. I've read several friend feeds asking if there's a friend feed client available for the iphone, to which the answer is: "soon!" For those of you who may ask, no this will not be free, nor will it cost the same as a $.99 song. I've put many man hours into this project, and my wife would tan my hide if all that time did not produce some kind of return on her unfortunate investment. I haven't entirely decided on the price, but it will probably be in the $3 -$5 range. I think that's justifiable, and at the same time, that price should produce a decent return.

My hope is that my forays into the independent software industry become my full time adventure, so with some faith, hardwork, and some luck, my family won't have to hear me complain about my day-job much longer.

Hasta,

Jeremy